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Description: opengl制作的喷泉和水的效果,非常逼真!是很好的opengl学习素材。-opengl produced by the water fountains, and the effect is very realistic! Opengl is a good learning materials.
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Size: 501315 |
Author: 孙勋还 |
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Description: 一个基于有限体积法的斜水跃水流动画模拟,使用OPengl工具,非常逼真。动画连续,对流体力学感兴趣的朋友一定有用哦!-a finite volume method based on the jump ramp water flow simulation animation, the use of tools OPengl, very lifelike. Animation for the hydrodynamics of friends interested in a certain useful!
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Size: 655667 |
Author: 童话 |
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Description: 用opengl写的一个云层,雾,和水的动画程序,内含c++源程序,直接运行debug就可以看到结果-use opengl write a cloud, fog, and the animation process water containing c source, direct operating debug can see the results
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Size: 67237 |
Author: guoguo |
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Description: Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
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Size: 1508584 |
Author: 汤睿智 |
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Description: 利用openGL编写的一个水的动画,应该对大家用-prepared by the use of a water animation, we should use
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Size: 2445579 |
Author: 陈 |
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Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
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Size: 2246251 |
Author: 六水 |
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Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
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Size: 1557023 |
Author: 郭剑 |
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Description: 取..
17. 系统开发篇所附源代码.rar,25675KB,下载92次,opengl高级编程与可视化系统开发(系统篇)
18. 高级编程篇所附源代码.rar,19465KB,下载102次,opengl高级编程与可视化系统开发源码
19. OpenGL高级编程篇所附源代码.rar,19261KB,下载67次,OpenGL高级编程篇所附源代码
20. MyOnce.rar,2733KB,下载106次,一个OPENGL演示的例子,例子中的场景包含运动的云、流动的水、室外山地、雾状效果以及灯光效果,而且该例子是一个标准的OPENGL框架。-admission .. 17. System source code accompanying article. Rar, 25675KB, downloaded 92 times. opengl Advanced Programming and Visualization System (the System Part 1) 18. Advanced Programming article accompanying source code. rar , 19465KB, downloaded 102 times. opengl senior programming and visualization systems development FOSS 19. OpenGL Programming senior source code accompanying article. rar, 19261KB, downloaded 67 times. OpenGL Programming senior source code accompanying article 20. MyOnce.rar, 2733KB. downloaded 106 times, a demonstration of OpenGL examples, examples include the scenes of cloud movement, the movement of water, Outdoor mountain, the effect of mist and lighting effects, but the example is a standard OpenGL framework.
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Size: 1387190 |
Author: zhangxue |
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Description: 应用opengl的一个实例 描述的荷花不断的从水中冒出来 同时 不断展开-opengl application of the examples described in a lotus constantly emerge from the water while continuously
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Size: 50378 |
Author: lihui |
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Description: 一个OPENGL演示的例子,例子中的场景包含运动的云、流动的水、室外山地、雾状效果以及灯光效果,而且该例子是一个标准的OPENGL框架。-a demonstration of OpenGL examples, examples include scenes of cloud movement, the movement of water, outdoor mountain mist effects, and lighting effects, but the example is a standard OpenGL framework.
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Size: 2798826 |
Author: 张震沣 |
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Description: There are currently 239001 quads in the scene. That s almost 500,000 triangles. Do some geometry
simplification to bring this WAY down.
Tie some of the graphical updates (mostly the rain) to the graphics so that you can actually see
the water running down.-There are currently 239001 quads in the scene. That s almost 500,000 triangles. Do some geometry
simplification to bring this WAY down.
Tie some of the graphical updates (mostly the rain) to the graphics so that you can actually see
the water running down.
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Size: 28672 |
Author: Rage |
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Description: waterfall animation in opengl
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Size: 1024 |
Author: cheatrat |
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Description: Physical simulation of water in OPENGL-platform
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Size: 12073984 |
Author: nikolai |
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Description: 粒子系统烟云、火花、爆炸、暴风雪、瀑布、水波。 、外部文件格式STL 3DS MD2 MS3D
-Particle systems smoke, sparks, explosion, storm, waterfalls, water. The external file formats STL 3DS MD2 MS3D
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Size: 26603520 |
Author: 车前草 |
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Description: 模拟水波效果,使用opengl开发,适合初学者学习和研究-Simulated water wave effect, the use of opengl, suitable for beginners to learn and study
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Size: 238592 |
Author: 小飞 |
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Description: 实现动态的水面波纹的模拟图像,用到的API是VS中的OpenGL-solve the problem of the surface of the water
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Size: 1024 |
Author: wuzhuoliang |
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Description: 针对目前浅水区海浪的数值模拟不能获得可视化、逼真的仿真效果,而基于 Vega 平台的可视化仿真灵活性不高,且需要昂贵的仿真平台支撑等问题。从海浪形态的 Longuet- Higgis 构造模型出发,利用真实的海浪谱对海浪进行仿真控制,并且从波面细化,颜色处理和光照控制三个方面提出了对海浪仿真效果改进的方法。最后运用
VC++和免费的 OPENGL图形库实现了三维浅水区海浪的可视化仿真。结果表明该方法可以灵活实现实时、逼真的三维浅水区海浪仿真。-Numerical simulation for the current waves in shallow water can not get the visual, realistic simulation results, and visual simulation based on Vega platform flexibility is not high, and the need for expensive simulation platform support and other issues. From Longuet- Higgis waves form the starting structural model using real wave spectrum of the waves simulation control, and wavefront refinement, color processing and light control three aspects of the simulation results for the waves to improve. Finally use
VC++ and free OPENGL graphics library to achieve the three-dimensional visual simulation of shallow water waves. The results show that this method can be flexible real-time, realistic three-dimensional simulation of shallow water waves.
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Size: 138240 |
Author: 陆晓 |
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Description: 通过OPENGL实现水面波纹的模拟,傅里叶算法-Through the OPENGL to achieve the simulation of water ripple, Fu Liye algorithm
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Size: 163840 |
Author: 陈华锦 |
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Description: 一个简单的水波,通过面的曲折移动实现水波效果(A simple water wave, through the surface of the zigzag movement to achieve water wave effect)
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Size: 2048 |
Author: 打不完怪兽
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Description: Show How to make water simulation in OpenGL.
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Size: 15360 |
Author: wutongxiaoxiong |
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